Fan-Focused Esports Platforms

Furious Gaming Taps FITCHIN to Bolster Fan Engagement

Furious Gaming has partnered with FITCHIN in order to provide fan-exclusive perks to its audience, including NFT collections and experiences, and a chance to vote on how Furious Gaming will use its treasury fund. Additionally, the first members of Furious’ FITCHIN community will be given the chance to win a $CHIN prize, which is the currency of FITCHIN’s website. This instance marks FITCHIN’s second esports-related endeavor as the company has also partnered with KRÜ Esports to bolster fan engagement.

Furious Gaming is one of the largest and longest-running esports organizations in Argentina, covering bases for titles like CS:GO and League of Legends. The organization is also proud to have professional Argentinian football player Paulo Dybala as an investor and partner.

Gonzalo Garcia, CEO of Furious Gaming, commented that: “[t]he main connection between FITCHIN and Furious is innovation. FITCHIN is a platform that is here to innovate."

Image Credit: Furious Gaming

Fan-exclusive Perks
Esports platforms are providing fan-exclusive perks, including NFT collections and experiences, as a method to increase fan engagement.
Treasury Fund Voting
Esports platforms are allowing fans to vote on how the organization will use its treasury fund, creating a sense of community and involvement.
NFT Collections
Esports platforms are creating NFT collections for fans to collect and potentially monetize on, opening up a new revenue stream for the organization.

Sectors Adopting This

Esports
Esports organizations have the opportunity to increase fan engagement and revenue streams by providing fan-exclusive perks and NFT collections.
Blockchain
Blockchain technology offers the opportunity for esports organizations to create and monetize NFTs and other digital assets for their fans.
Sports Marketing
Sports marketing firms have the opportunity to work with esports organizations to develop fan-focused strategies that increase engagement and revenue streams.
SCORE
1.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: South America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 4%
Activity 13%
Freshness 13%