Digital Fashion Design Competitions

CLO Virtual Fashion Launches CUT, SLASH & CORSET

CLO Virtual Fashion has launched a global digital fashion design competition called CUT, SLASH & CORSET. This venture is made possible through a partnership with the British fashion house Vivienne Westwood.

The CLO Virtual Fashion x Vivienne Westwood digital fashion design competition is made possible through Epic Games' MetaHuman technology and Unreal Engine. The contest asks designers to use CLO or Marvelous Designer software to produce a complete digital outfit inspired by Vivienne Westwood's signature corsetry, tartan patterns, and the historical cut, slash, and pull technique. The resulting outfits are then visualized on a high-fidelity digital human avatar within a custom virtual environment. Tools such as AI texture generation and AI pattern drafting are made available to participants, as well.

A total of $3,500 USD in cash prizes will be awarded as part of this venture.

Image Credit: CLO Virtual Fashion

AI-assisted Garment Creation
Generative AI for textures and pattern drafting enables rapid, bespoke garment iterations without physical samples.
Virtual Fashion Competitions
Global virtual competitions broaden talent discovery by showcasing digital collections on standardized avatar platforms.
Digital Human Runways
High-Fidelity digital humans create new presentation formats where garments are engineered for pixel-perfect movement and lighting.

Industries Being Reshaped

Fashion Design Software
CLO And Marvelous Designer evolve into collaborative platforms integrating AI, realistic simulation and marketplace services.
Luxury Fashion Houses
Heritage brands gain new revenue streams by licensing archival techniques and signature motifs for digital-ready collections.
Metaverse Entertainment
Virtual environments powered by Unreal Engine enable immersive fashion shows and branded worlds that combine storytelling with commerce.
SCORE
6.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 52%
Activity 62%
Freshness 85%