Virtually Explorable Famous Ships

This Indiegogo Video Game Lets Players Explore the Titanic

An Indiegogo project that is just getting off the ground aims to create a virtual version of the world's most famous ship, giving players the chance to fully explore the Titanic.

'Titanic: Honor and Glory' is a project that is being put together at Indiegogo by Four Funnels Entertainment, and uses the latest in video game technology to allow players to explore the Titanic in a hyper-detailed environment. The doomed liner comes to life using the power of the CryTek 3 engine, the same graphics engine that powers heavy graphical hitters, most notably Crysis 2 and 3.

The game will have players explore the Titanic while interacting with real life historical figures on the boat; and yes, the boat will still sink, and players will have to escape the ship's doomed fate. Four Funnels is aiming for $20,000 as their development goal to create the game.

Virtual Exploration
Creating virtual versions of real-world locations or historical events offers immersive experiences for users.
Hyper-detailed Environments
Utilizing cutting-edge graphics engines enables the creation of visually stunning and realistic virtual environments.
Interactive Historical Gaming
Incorporating real-life historical figures into video games enhances educational and interactive experiences.

Sectors Adopting This

Video Game Development
Developing innovative video games that provide immersive and educational experiences presents significant opportunities for growth.
Virtual Reality
Leveraging virtual reality technology allows for the creation of interactive and realistic virtual worlds.
Historical Tourism
Integrating virtual exploration of famous landmarks and historical events complements the tourism industry by offering unique and accessible experiences.
SCORE
2.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 15%
Activity 42%
Freshness 8%