Social Exploration Games

Half + Half is a Virtual Social Hub Set in Cartoon-Style Environments

Half + Half by developer Normal is a whimsical exploration game that invites players to uncover the beauty of its unique environments alongside other players. The game offers five different multiplayer modes—although there is also a mode for solo exploration—that help to connect players with activities like hide and seek, swimming, flying, dancing or playing a round of "human Tetris."

The setting that the game provides is described as "warm, rich and organic," providing a comfortable backdrop for hours of play. The game, which was developed after four years of multiplayer research, has just been released on the Oculus Quest and Rift platforms and shares an unconventional way for people to connect with other players in a virtual reality world.

Virtual Social Hubs
Developing virtual spaces where people can connect and engage with one another in a shared environment presents opportunities for similar exploration games that can be used for socializing and team building activities.
Multiplayer Gaming
Creating increasingly diverse multiplayer modes and games allows for increased user engagement and entertainment, providing unique experiences for socializing and entertainment in the gaming industry.
Immersive Gaming Environments
Development of immersive gaming environments promote realistic and engaging experiences while providing opportunities for the exploration and discovery of new and fascinating environments and experiences.

Who This Affects Most

Gaming
The gaming industry can develop more exploration games that promote social interaction, team building, and offer unique multiplayer experiences.
VR Entertainment
Virtual reality entertainment can promote innovative and immersive environments for people to explore and enjoy, and provide new possibilities for socializing and entertainment
Team Building
Incorporation of exploration games and immersive environments into team building activities can provide a unique way for teams to bond and develop creativity and communication skills.
SCORE
1.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 4%
Activity 25%
Freshness 9%