'Plants' is the second educational kids' app from Tinybop that follows the huge success of its 'The Human Body' app that launched and topped charts last year.
In this continuation of Tinybop's Explorer's Library, Plants provides a slow-playing game that illustrates plants and animals in their natural habitats, both above and below the ground. The life cycles of nature can be observed over different times of day, seasons and years, to track changes.
The aim of the app is to help kids gain a better understanding of the world around them. To facilitate this, the app has features like recording devices and dashboards, which make it easier to get a conversation going. Kids can label plants and animals as they learn, and parents can track a child's progress as they do.
Tinybop's Second Educational Kids' App Centers Around Plants & Animals
1. Environmental Education Apps - There is an opportunity to create more kid-friendly educational apps that focus on environmental education and conservation.
2. Interactive Educational Features - There is a trend towards creating interactive features in educational apps, such as recording devices and progress tracking.
3. Slow-playing Games - Slow-playing games are becoming more popular in educational apps, allowing children to observe and learn about their environment at their own pace.
1. Edtech - EdTech companies can take advantage of the trend towards interactive and slow-playing educational apps.
2. Conservation - Conservation organizations can partner with developers to create educational apps that focus on environmental education and conservation.
3. Digital Media and Entertainment - Digital media and entertainment companies can enter the educational app market by creating engaging and interactive content for children.