Gamified Cooking Books

Jenn Sandercock's Cookbook Boasts Highly Engaging Edible Games

The Edible Games Cookbook is a highly immersive take on meal-preparing activities. The product is currently being funded on Kickstarter and it consists of a limited edition print cookbook that boasts a colorful and design-friendly aesthetic and includes 12 unique food-inspired tabletop edible games.

This gamified approach to cooking is valuable for a number of reasons. First and foremost, the playful activities that it contains promote a communal approach to the activity. It works especially well in family settings as parents are able to motivate their children to help with meal preparation via an engaging and fun activity.

The edible games are created by Jenn Sandercock and they contain strategy-fueled experiences with sweet or savory pawn pieces that double as a snack.

Gamified Cooking
Embracing gamification in cooking activities creates a more engaging and interactive culinary experience.
Family Engagement
Using edible games in cooking encourages family participation and promotes a sense of togetherness.
Creative Meal Preparation
Incorporating food-inspired tabletop games sparks creativity in cooking and enhances the overall dining experience.

Sectors Adopting This

Cooking and Recipe Apps
Developing cooking apps that integrate gamified elements can enhance user engagement and make meal preparation more enjoyable.
Family Entertainment
Creating edible games and cookbooks targeted towards families opens up opportunities for businesses in the entertainment industry.
Food and Beverage Packaging
Designing packaging that incorporates game-like elements can attract consumers and provide a unique selling point for food and beverage products.
SCORE
5.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 77%
Activity 85%
Freshness 8%