Digital Animal Archives

Andrew Zuckerman's Creature Book is a Social Network for Other Species

With the recent release of Facebook Home, it's obvious that the world is entering into an era where the importance of how and why we're using social networking sites is becoming more clear, and so it's interesting to see creative thinkers like photographer Andrew Zuckerman and his Creature Book website, which is truly running wild with the possibilities of social networking.

Featuring high quality images of cute and cuddly creatures like goats and badgers, and also deadly reptiles and harmful insects, Creature Book works like an interactive digital archive of the world's many colorful species. Similarly to a social networking site like Facebook, by clicking on any animal, you can also learn about its species and specific information like its genus, class and what animal kingdom it belongs to.

Interactive Digital Archives
Opportunity for creating interactive digital archives that provide information and engage users in exploring various topics.
Social Networking for Non-human Species
Opportunity to develop social networking platforms specifically designed for animals and other non-human species.
Integration of High-quality Images
Opportunity to enhance digital platforms by incorporating high-quality images for a more immersive user experience.

Sectors Adopting This

Photography
Room for innovation in photography industry by exploring new ways to capture and showcase high-quality images.
Conservation and Environmental Education
Opportunity to create innovative platforms for teaching and raising awareness about different species and their conservation.
Technology and Digital Media
Potential for disruptive innovation in the technology and digital media industry by developing interactive and engaging platforms for social networking.
SCORE
1.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 16%
Activity 23%
Freshness 8%