Split Cartridge Controllers

The Clicon Controller Splits Apart to Reveal a Built-In Cartridge Slot

The Clicon controller is a wireless gaming concept by Yasuaki Iijima and Jason Chen, designed as a split unit that separates into two halves while housing a central cartridge slot. When connected, the controller forms a single body that accepts physical game cartridges directly into its core. The cartridge is positioned along the seam between both sides, becoming accessible when the halves are joined. The design references familiar dual-hand controllers while integrating storage and playback into one device.

The controller includes standard inputs such as thumbsticks, directional controls, triggers, and face buttons distributed across both halves. It is designed to operate as a single system when connected, rather than functioning as two independent controllers. The concept also features a USB-C port for charging and potential wired connectivity. Early prototypes shown in development use 3D-printed components with internal circuitry configured to support cartridge-based gameplay within the controller form.

Image Credit: Yasuaki Iijima, Jason Chen

Integrated Media Hardware
Integrating a cartridge slot into a controller reveals opportunities to merge storage, distribution and tactile ownership into the primary input device.
Modular Controller Design
Split, reconfigurable controllers create avenues for adaptable form factors that combine portability with consolidated hardware functions.
Physical-digital Hybrid Gaming
Embedding physical media into modern wireless devices highlights a hybrid model that reconnects collectible hardware with digital gameplay ecosystems.

Where This Applies

Consumer Electronics
The controller-as-media platform signals a shift toward multifunctional consumer devices that merge input, storage and media playback into singular products.
Game Console Manufacturing
Console makers face an emerging paradigm where distributed hardware elements and cartridge-based distribution change product bundling and lifecycle models.
Peripheral Accessories Retail
Retailers and accessory brands encounter a market for premium, multifunction peripherals that combine collectible physical media with core gameplay hardware.
SCORE
9.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 91%
Activity 90%
Freshness 92%

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