VR Theme Park Attractions

This Company is Bringing VR and Mixed Reality to China's Theme Parks

Two former DreamWorks Animation executives recently announced that their company 'Spaces' will be teaming up with Songcheng Performance Development Co. Ltd. to bring VR and mixed reality attractions to China's theme parks. With Songcheng already serving roughly 23 million people each year, the new theme park attractions could introduce a whole new segment of consumers to VR technology.

As part of the new venture, Spaces will use creative tools and cutting-edge technology to bring VR and mixed reality attractions to China's theme parks. The new technology will be incorporated into existing rides and stage shows, as well as entirely new attractions that allow people to enjoy the immersive and transformative benefits of VR. Spaces also plans to work with Songcheng to build upon its live-stream video site '6Rooms' to help China's performing artists broadcast their content to a wider audience.

The new venture will not only revolutionize Chinese theme parks, but it will also help to popularize VR and mixed reality content in Asia.

VR Theme Park Attractions
Opportunity for companies to create immersive VR experiences within theme parks.
Mixed Reality Integration
Potential for integrating mixed reality technology into existing rides, shows, and attractions.
Expansion of VR Content in Asia
Chance to popularize VR and mixed reality content in the Asian market through theme park experiences.

Who This Affects Most

Theme Parks
An opportunity for theme park operators to enhance visitor experiences by introducing immersive VR and mixed reality attractions.
VR Technology
The demand for VR technology will increase as theme parks integrate VR attractions into their offerings.
Live-streaming and Broadcasting
The collaboration with '6Rooms' presents an opportunity for live-streaming platforms to expand their reach by working with performing artists in China.
SCORE
4.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 53%
Activity 66%
Freshness 8%