Gamer-Focused Energy Cans

Monster Energy's New Can Designs Offer In-Game Rewards for Call of Duty

Activision and Monster Energy have jointly announced their collaboration in conjunction with Monster Energy's sponsorship of the Call of Duty League. The partnership has resulted in a trio of exclusive, limited-edition Monster Energy Call of Duty cans. These special cans feature artwork showcasing the iconic "Ghost" character, a beloved figure in the Call of Duty franchise who typically appears in the campaign and cinematic cuts in the game.

The three variants of Monster Energy beverages that have received this makeover are Monster Energy Original, Monster Zero Ultra, and Monster Energy Zero Sugar. Consumers who regularly play Call of Duty will enjoy this promotion, as it is bringing an array of in-game rewards to buyers. These rewards include double XP, weapon blueprints, skins, and future season content.

Image Credit: Monster Energy, Activision

Collaborative Promotional Partnerships
The collaboration between Activision and Monster Energy showcases the potential for brands to team up and offer exclusive rewards to consumers.
Limited-edition Product Designs
The limited-edition Monster Energy Call of Duty cans demonstrate the appeal of unique and collectible beverage packaging.
In-game Reward Systems
The in-game rewards offered by Monster Energy's collaboration with Call of Duty highlight the growing trend of brands incorporating gaming experiences into their promotional strategies.

Where This Applies

Gaming and E-sports
The partnership between Activision and Monster Energy in the context of Call of Duty demonstrates the potential for collaboration between gaming and beverage brands.
Beverage and Energy Drinks
The limited-edition Monster Energy Call of Duty cans indicate opportunities for beverage brands to engage with consumers through exclusive packaging designs.
Promotional and Marketing
The in-game rewards offered by Monster Energy through their collaboration with Call of Duty illustrate how promotional strategies can be enhanced by incorporating gamification elements.
SCORE
6.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 83%
Activity 88%
Freshness 20%

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