Subatomic: An Atom Building Game is Suitable for Kids and Adults Alike
Michael Hemsworth — December 19, 2018 — Tech
References: amazon & dudeiwantthat
STEM education products have transitioned from optional to essential, which is seeing new variations like the Subatomic: An Atom Building Game come about to offer a different kind of experience for players.
Great for kids and adults alike, the board game is suitable for players 10 and up and is based on actual scientific principles to make it an educational pastime. This makes it great for adult players, accessible for kids and even ideal for the classroom to help educators teach physics and chemistry concepts in a more appealing way to keep young ones engaged.
The Subatomic: An Atom Building Game takes about 30 to 45 minutes to play, is suitable for between two and four players and even adheres to STEM and NGSS educational standards.
Great for kids and adults alike, the board game is suitable for players 10 and up and is based on actual scientific principles to make it an educational pastime. This makes it great for adult players, accessible for kids and even ideal for the classroom to help educators teach physics and chemistry concepts in a more appealing way to keep young ones engaged.
The Subatomic: An Atom Building Game takes about 30 to 45 minutes to play, is suitable for between two and four players and even adheres to STEM and NGSS educational standards.
Trend Themes
1. STEM Education Board Games - Creating more board games based on scientific principles can increase interest in STEM education.
2. Gamifying Education - Gamification of education can provide an innovative way of learning that is both entertaining and educational.
3. Cross-generational Learning - STEM board games can provide a common ground for learning older generations and younger generations can share.
Industry Implications
1. Entertainment - Developing board games that are both entertaining and educational can provide a new market in the entertainment industry.
2. Education - Gamification of education can provide a new opportunity to create more engaging and effective educational products.
3. Toy Industry - Creating STEM board games can provide a new opportunity for toy manufacturers to expand their product lines.
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