Educational Video Game Updates

Assassins Creed Discovery Mode Teaches Players Egyptian History

The Assassins Creed Discovery Mode will take a non-violent approach to the game and instead focus on education. The franchise has always been known for rendering fantastic historical settings, but the combat mechanics and action gameplay often stops players from truly exploring the world. The Discovery Mode is hoping to change this by giving players the chance to explore historic cities in the game, and comes complete with guided tours to provide users with more historical background.

Assassins Creed Discovery Mode will be released as part of an update for Assassins's Creed Origins and will completely free for anyone who already owns the game. For those who do not own a copy of the game, this mode will be available for $20. The Discovery Mode feature will give players the chance to learn about the ancient Egyptian setting of the game and will cover mummies, cultivation, the Library of Alexandria and much more. The curated tours offered in this mode will be done by historians and Egypt experts.

Image Credit: Ubisoft

Non-violent Education
Opportunity for developing educational video games that prioritize learning over combat mechanics and action gameplay.
Interactive Historical Exploration
Opportunity to create immersive experiences that allow players to explore historic settings and provide guided tours for educational purposes.
Curated Historical Content
Opportunity to collaborate with experts and historians to develop curated tours or educational content within video games.

Sectors Adopting This

Video Game Development
Opportunity for video game developers to create educational video game experiences that blend entertainment with learning.
Education and E-learning
Opportunity for e-learning platforms to integrate interactive and immersive educational video games into their curriculum.
Tourism and Cultural Heritage
Opportunity for tourism agencies and cultural heritage organizations to leverage video games as a tool for promoting historical sites and knowledge.
SCORE
1.9 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 20%
Activity 30%
Freshness 8%

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