5-Minute Fitness Animations

Activate by The Body Coach is Designed to Get Kids Moving

Activate by The Body Coach is a new series of high-energy, five-minute animations made to get kids moving. Activate turns fitness trainer Joe Wicks into an animated avatar who helps kids get in motion alongside fun characters called Activators.

This government-backed series is part of a new partnership to reach schools, kids and families across the country. Beyond being appealing for a flexible short format that lends itself to the classroom, home and beyond, Activate is stimulating and keeps Gen Alpha and Gen Z engaged with cbold colors, clear cues and visual feedback that makes the experience feel gamified, fun and rewarding.

The first Activate episode is now live on YouTube, and gets hearts pumping and kids squatting, jumping and smiling with the AstroBurp Challenge.

Gamified Fitness Experiences
The use of gamification in fitness animations offers new ways to engage children by transforming physical activity into rewarding, interactive experiences.
Short-form Educational Content
Micro-length fitness videos cater to the attention spans of younger audiences, making exercise a fun and accessible daily activity.
Edu-tainment Collaborations
Partnerships that merge education with entertainment are revolutionizing how children perceive fitness, combining learning with lively, captivating content.

Sectors Adopting This

Digital Learning Platforms
Digital platforms can incorporate animated fitness content to engage students, promoting active lifestyles alongside traditional education.
Youth-focused Fitness Apps
Mobile applications targeting children and teenagers offer unique opportunities to integrate animated characters that motivate and entertain users while they exercise.
Edutainment Production
Production companies that specialize in educational entertainment can expand their offerings by creating engaging fitness content aimed at younger audiences.
SCORE
2.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Millennial
  • Gen X
  • Gen Alpha (primary audience)
POPULARITY
Popularity 9%
Activity 18%
Freshness 52%