Affordable 3D-Printed Prosthetic

Lorenzo Spreafico's Final Project Provides Tactile Feedback

Lorenzo Spreafico — a design student at the University of Leeds in the United Kingdom — has embarked on his final project that entails a 3D-printed prosthetic that is capable of providing "tactile feedback for a low cost."

The 'T1' boasts a plastic arm silhouette with "vibrotactile feedback" that has the ability to "relay information about how firmly a person is gripping or touching an object via vibrations to their skin." This is a highly innovative and desirable approach to 3D-printed prosthetics. For one, it gives users a sense of touch. Secondly, it is a quality that has not been widely adopted either — Lorenzo Spreafico referenced his research that revealed that touch-base technologies were " either nonviable for commercial use or were destined to be prohibitively expensive."

Image Credit: Dezeen

Tactile Feedback Prosthetics
The development of 3D-printed prosthetics with tactile feedback feature presents a disruptive innovation opportunity in the prosthetics industry.
Low-cost Prosthetics
The advancement of 3D-printing technology for prosthetics offers a new avenue to increase access to low-cost prosthetics, thereby disrupting the healthcare industry.
Customized Prosthetics
The use of 3D-printing technology allows for the creation of custom-made prosthetics, which presents a significant disruptive innovation opportunity in the prosthetics industry.

Who This Affects Most

Healthcare
The use of 3D-printing technology for the production of prosthetics presents a disruptive innovation opportunity in the healthcare industry.
3D Printing
The advancement of 3D-printing technology for the production of prosthetics presents a disruptive innovation opportunity in the manufacturing industry.
Education
The development of innovative 3D-printed prosthetics by students presents a disruptive innovation opportunity in the education industry.
SCORE
6.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 91%
Activity 84%
Freshness 9%

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