The 'Mori' Child Chairs are Intended to be Customized by Kids
Michael Hemsworth — November 30, 2016 — Life-Stages
References: h220430.jp & yankodesign
The 'Mori' child chairs are intended to be an interactive way for kids to have a little fun with a traditionally boring piece of decor. The 'Mori' chair consists of five portions that can be disassembled and reassembled into virtually any orientation a child desires. Inspired by a parable by Mori Motonari, the 'Mori' chair enables kids to learn about how intersecting pieces can be combined to create a final product that is stronger than the individual parts.
The 'Mori' child chairs require no tools, glue or screws in order to be assembled and can be intermixed and changed as children desire. This is thanks to the interlocking design of the various pieces that enable each one to intersect with another.
The 'Mori' child chairs require no tools, glue or screws in order to be assembled and can be intermixed and changed as children desire. This is thanks to the interlocking design of the various pieces that enable each one to intersect with another.
Trend Themes
1. Modular Furniture - Disruptive innovation opportunity: Create furniture that can be easily disassembled and reassembled by consumers without tools or glue.
2. Interactive Decor - Disruptive innovation opportunity: Develop products that encourage interactivity and customization among consumers to enhance their engagement and enjoyment.
3. Child-led Design - Disruptive innovation opportunity: Empower children to take an active role in designing and creating their own furniture and decor through modular and customizable products.
Industry Implications
1. Furniture Manufacturing - Disruptive innovation opportunity: Incorporate modular and customizable design features into traditional furniture items to appeal to consumers' desire for personalized products.
2. Home Decor - Disruptive innovation opportunity: Offer interactivity and customization in home decor products to enhance their value and appeal, particularly among younger consumers.
3. Education and Play - Disruptive innovation opportunity: Use modular and customizalbe furniture items to promote hands-on learning and creative expression among children in educational and play settings.
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