Inclusive Esports Partnerships

XSET and Samsung Partner to Create Opportunities for Women in Games

XSET and Samsung have announced a collaborative partnership focused on fostering greater inclusion and diversity in the esports industry. Launching at the upcoming ComicCon convention, this partnership will include activations that will connect XSET’s female content creation team with attendees, while also allowing games to showcase their skills through PUBG Mobile matches and giveaways.

“Together, we’re not just advancing technological innovation; we’re redefining what it means to be a gamer in today’s world. The XSET QUEENS embody the spirit of innovation and diversity that both our brands champion,” said Brynanna Goecke, Chief Revenue Officer at XSET.

The duo is also set to collaborate on a set of new activations and initiatives in the coming months, all rooted in diversity, equity and inclusion.

Image Credit: XSET

Women-inclusive Gaming Communities
Emerging partnerships focus on creating inclusive environments for female gamers, breaking traditional gender barriers in the industry.
Diversity-driven Esports Events
Collaborative initiatives at conventions showcase the talents of diverse gaming teams, emphasizing inclusivity and broad representation.
Brand Collaborations for Social Impact
Large tech and gaming companies are partnering to drive social change, integrating diversity and inclusion into industry standards.

Who This Affects Most

Esports
The esports industry benefits from new collaboration models that prioritize diversity and inclusion, attracting a broader audience.
Technology
Tech companies enhance their market presence by supporting inclusive gaming partnerships, demonstrating a commitment to social equity.
Event Management
Event management firms are innovating by incorporating diversity-focused activations, enhancing the appeal and inclusivity of large gatherings.
SCORE
4.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 48%
Activity 53%
Freshness 34%