Cloud Gaming Library Updates

Xbox is Adding User-Owned Libraries to its xCloud Gaming Service

Xbox announced a new update to its 'xCloud' game streaming service for the first time in years. Previously, xCloud functioned as a game streaming service and an alternative for non-Xbox players who did not want to purchase Xbox Game Pass. However, since then, xCloud has largely been overshadowed by continual Game Pass updates and expansions.

Microsoft announced that xCloud will be getting one key feature that Game Pass lacks, though, and that is the ability to stream a player-owned library. While streaming from Game Pass, users only have access to games that have been officially uploaded to Game Pass by Microsoft, leaving games that they personally own on their Xbox out of the service. Now, xCloud will be able to stream any players' games simply by having the player log into their respective Xbox account, allowing for full Xbox Cloud Gaming while on the go.

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Cloud Gaming Expansion
Cloud gaming services are expanding beyond traditional game streaming, offering users streaming access to their own gaming libraries.
Personalized Cloud Gaming
Personalized cloud gaming services offer users the ability to stream games that they personally own, expanding streaming options beyond official game libraries.
Mobile Cloud Gaming
Cloud gaming services like xCloud are expanding to offer full Xbox gaming on the go, using a mobile device rather than a console or PC.

Industries Being Reshaped

Gaming Industry
The gaming industry can take advantage of this trend by integrating cloud gaming services into their business models, enabling game streaming beyond traditional gaming consoles and PCs.
Telecommunications Industry
The telecommunications industry has an opportunity to provide improved data and network capabilities to support the growing demand for cloud gaming services.
Cloud Computing Industry
The cloud computing industry has an opportunity to expand their offerings by partnering with cloud gaming services to provide the necessary infrastructure for streaming and storage capabilities.
SCORE
2.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 21%
Activity 48%
Freshness 13%

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