Irish Esports Degrees

WYLDE and Belfast Metropolitan College Create an Esports Degree Program

Ireland's WYLDE, a prominent esports organization, has partnered with the Belfast Metropolitan College (BelfastMet) to launch a new esports degree program for students based in Northern Ireland. WYLDE, which is co-owned by Olympic athlete Usain Bolt, is an esports organization with prominent teams across FIFA, Rocket League, VALORANT, and Rainbow Six: Siege, as well as a selection of content creators. Students will learn about content creation, technology, esports health, and other topics relevant to a career in gaming.

“We are delighted to partner with BelfastMet, who share our vision in developing esports talent. WYLDE was established with a core focus to responsibly help to provide education, training and skills, enhancing opportunities for those who have a passion and drive for esports," said WYLDE CEO, Steve Daly.

Image Credit: WYLDE

Esports Degree Programs
The partnership between WYLDE and Belfast Metropolitan College highlights the trend of accredited academic programs focused on esports.
Content Creation in Esports
The inclusion of content creation in the curriculum signifies the growing demand for skilled professionals who can create engaging content within the esports industry.
Esports Health and Well-being
The emphasis on esports health in the degree program addresses the need for education and awareness of health-related issues in the gaming community.

Where This Applies

Higher Education
The introduction of esports degree programs opens up new opportunities for higher education institutions to cater to the growing demand for esports education.
Entertainment and Media
The focus on content creation in the esports degree program presents a disruptive innovation opportunity for entertainment and media companies to tap into the esports market by producing engaging esports-related content.
Wellness and Healthtech
The inclusion of esports health and well-being in the curriculum creates potential for the wellness and health technology industries to develop innovative solutions and products specifically tailored for esports athletes and enthusiasts.
SCORE
1.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 5%
Activity 15%
Freshness 18%