Smartphone VR Lenses

The 'Teleport' Smartphone Virtual Reality Camera Enables Custom Experiences

Smartphone technology has conditioned consumers to expect instant gratification when it comes to anything from connectivity, to entertainment, so the new 'Teleport' Smartphone Virtual Reality Camera is here to help enable customized VR experiences. As VR headsets become more prevalent and desired by consumers, the 'Teleport' Smartphone Virtual Reality Camera is the next step in the market process by allowing users to create their own customized VR experiences without requiring expensive or bulky equipment.

Fitting onto the iPhone 6S seamlessly, the camera lens actually features two lenses for capturing stunning images in 720p quality for enjoying after the fact. When used, the 'Teleport' Smartphone Virtual Reality Camera will allow users to experience favorite vacations or family get togethers in a more immersive fashion than ever.

Smartphone VR Camera
Opportunity for smartphone manufacturers to develop their own VR cameras and create customized experiences for users.
Customized VR Experiences
Demand for customized VR experiences offers an opportunity for creatives to develop new VR experiences and applications.
Integration of VR Technology
Integration of VR technology with existing devices creates an opportunity for companies to develop new and innovative products and services for consumers.

Where This Applies

Smartphone Manufacturing
Smartphone manufacturers can incorporate VR technology into their devices and create a new market segment.
Virtual Reality Development
Development of customized VR experiences and applications offers new opportunities for companies in the VR industry.
Travel and Tourism
Integration of VR technology offers the travel and tourism industry an opportunity to showcase their destinations and attract consumers in a new way.
SCORE
3.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 34%
Activity 62%
Freshness 8%