Virtual Beauty Brand Ambassadors

Nars Cosmetics Unveiled a Trio of Meta-humans—the Power Players

Virtual beauty brand ambassadors are taking the industry by storm as many brands attempt to enhance their marketing strategies by boldly entering the ever-expanding virtual landscape. This month, popular beauty company NARS Cosmetics joined the virtual party with the announcement of the NARS Power Players. These three avatars, which were designed with inspiration from the company's most recent launch—the Powermatte Lipstick, will be key for NARS' future digital outreach strategies.

The virtual beauty brand ambassadors are named Maxine (inspired by the Dragon Girl shade), Chelsea (inspired by the American Woman shade), and Sissi (inspired by Too Hot to Hold). The Power Players were developed by Unreal Engine 5, "a world-class production pipeline for the creation of virtual humans and environments."

Image Credit: NARS Cosmetics

Virtual Brand Ambassadors
The use of virtual representatives for brand promotion and marketing is a growing trend in the beauty industry and beyond, creating opportunities for innovation in digital outreach strategies.
Virtual Avatars
Development of avatars for virtual brand ambassadors is creating opportunities for innovative and engaging marketing campaigns in multiple industries.
Unreal Engine 5
The use of unprecedented technologies like Unreal Engine 5 for creating virtual ambassadors highlights the need for innovation in the creation of virtual environments and products.

Who This Affects Most

Beauty
Virtual beauty brand ambassadors like NARS Power Players showcase a rapidly growing trend within the beauty industry and create disruptive innovation opportunities in the fields of marketing, advertisement, and digital outreach.
Gaming
The use of Unreal Engine 5 for the creation of virtual avatars is an opportunity for gaming companies to expand their technologies into diverse and novel applications.
Advertising
Virtual brand ambassadors will continue to revolutionize advertising by creating innovative outreach strategies that can incorporate immersive technologies and virtual environments.
SCORE
6.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 88%
Activity 89%
Freshness 15%

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