Rewarding Video Game Quests

This Dragon Age Quest Rewards Players with Free In-Game Content

Finally the long-awaited Dragon Age: Inquisition is here—and there's already a way to unlock free in-game content with a special video game quest. The Quest for the Red Lyrium Reapers is an interactive online experience that challenges players to locate hidden content in various campaign videos for the chance to snag a free in-game weapon pack. The quest has you get an in-depth look at characters like Varric, Vivienne, The Iron Bull and The Inquisitor, providing multiple missions, perspectives and tons of ways to delve deeper into the game's intriguing storyline.

Behind the scenes, the FCB West agency crafted this unique experience for Dragon Age fans in a way that could keep tabs on a player's progress as they advance and adjust targeted advertising messages accordingly to match their efforts.

Incentivized Video Game Quests
The growing popularity of incentivized video game quests is opening up opportunities for brands to increase engagement and loyalty among gamers.
Interactive Storytelling
Interactive online experiences like The Quest for the Red Lyrium Reapers are driving the trend towards immersive and interactive storytelling in video games and other forms of entertainment.
Personalized Advertising
Crafting unique experiences that personalize advertising messages according to a player's progress could become a disruptive innovation opportunity for advertising agencies and game developers alike.

Where This Applies

Video Game Industry
Incentivized video game quests like The Quest for the Red Lyrium Reapers represent a promising marketing strategy for video game developers to increase player engagement and retention.
Advertising Industry
Crafting personalized experiences for players through interactive online quests represents an opportunity for agencies to disrupt traditional advertising models and improve targeting capabilities.
Entertainment Industry
Interactive storytelling and incentivized quests like The Quest for the Red Lyrium Reapers are paving the way for new forms of engaging and immersive entertainment experiences across a variety of mediums.
SCORE
2.7 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 28%
Activity 46%
Freshness 8%

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