Realistic Video Game Heroines

This Series Showcases Video Game Characters with Realistic Bodies

A team of designers from the eating disorder awareness website 'Bulimia.com' recently released a series of illustrations that demonstrate what popular video game heroines would look like if they had more realistic bodies. In the virtual world of video games, female characters are often drawn with unrealistic figures and unattainable body types. This new series examines what these heroines would look like with more life-like proportions.

The series takes on a number of iconic video game heroines including Lara Croft, Christie Montiero and Sonya Blade. The website re-imagines original characters with the help of Photoshop and gives them more realistic bodies. As a result, each of the characters is given proportions that more accurately reflect the average American woman's measurements.

The series ultimately highlights the lack of diverse body types in video games and the need for a more realistic representation of women.

Realistic Video Game Characters
The trend towards realistic bodies in video game design presents opportunities for companies that champion body positivity and inclusivity in gaming.
Body Positivity in Gaming
The trend towards realistic bodies in video game design presents an opportunity for companies that prioritize body positivity to gain market share.
Representation in Video Games
The trend towards representation of diverse body types in video games presents opportunities for companies that prioritize inclusivity and diversity in gaming.

Sectors Adopting This

Video Game Design
The video game design industry has an opportunity to prioritize body positivity and inclusivity by creating more realistic and diverse characters.
Fashion and Apparel
As video game characters become more diverse and realistic, there is an opportunity for the fashion and apparel industry to create clothing lines that feature inclusive sizing and styles.
Social Media Marketing
Companies that champion body positivity and inclusivity in video games can create social media marketing campaigns to reach a younger, more diverse audience.
SCORE
6.7 out of 10
GENDER
10% Men90% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 97%
Activity 97%
Freshness 8%

Solutions for innovators working at the edge of change. We help transform emerging ideas into practical, durable solutions by combining strategic thinking, creative exploration, and hands-on execution.

Trends © 2026 Trend Hunter Inc. All Rights Reserved.
LinkedIn Instagram X