Personalized Golf Entertainment Features

Topgolf Debuts Its "My Bay, My Way" Prototype Venue

Topgolf opened its first Wisconsin location in Monona on Aug. 14, introducing the brand’s newest venue prototype. The site features expanded entertainment and technology elements, including arcade games, a reimagined outfield with updated targets, lighting and slope, and the company’s “My Bay, My Way” personalized experience.

The venue also includes 12 dedicated game day suites equipped with multiple surround screens for panoramic sports viewing, alongside Topgolf’s food, beverage and social gaming offerings. The opening marks the company’s 103rd U.S. location and is expected to employ approximately 200–250 team members.

For consumers, the prototype combines casual golf, arcade-style entertainment, immersive sports viewing and personalized bay experiences in one destination. The format reflects growing demand for hybrid leisure venues that blend gaming, dining and live sports into a more flexible social experience.

Image Credit: Topgolf

Personalized Play Bays
Customizable golf bays create new potential for leisure venues to tailor games, media, and social settings around individual group preferences.
Hybrid Sports Entertainment
Blended formats that combine casual athletics, arcade gaming, dining, and live viewing signal fresh white space for all-in-one social destinations.
Immersive Game Day Suites
Panoramic screens and private suite environments extend sports bars into premium, tech-enabled gathering spaces for groups seeking shared viewing experiences.

Where This Applies

Experiential Entertainment
Venue operators can differentiate through layered attractions that merge physical play, digital interaction, and hospitality under one adaptable format.
Food and Beverage
Integrated dining within activity-based venues positions restaurants and bars as part of a broader entertainment ecosystem rather than standalone occasions.
Sports Technology
Personalization systems, interactive targets, and immersive display networks expand the role of technology in shaping participatory sports experiences.
SCORE
4.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 8%
Activity 22%
Freshness 100%