Fish Planet Adventures

Players Explore Fish Planets as a Young Girl and Her Alter Ego in 'TOHU'

'TOHU' is a new point and click adventure game that was created by independent developer Fireart Games and published by The Irregular Corporation as a part of the Stadia Makers program.

In the game, players act as an imaginative young girl who is joined by Cubus, her mechanical alter-ego. When needed, players can choose to transform into Cubus—allowing them to lift heavy heavy objects and accomplish other strength-based tasks. On their adventures, The Girl and Cubus will encounter a series of beautiful fish planets, where they must solve puzzles to "discover the truth about themselves and the mysterious Sacred Engine that powers their world."

TOHU is available on Microsoft Windows, macOS, and through Google Stadia.

Image Credit: Fireart Games

Point-and-click Adventure Games
The rise of point-and-click adventure games like 'TOHU' offers opportunities for immersive storytelling and interactive gameplay experiences.
Transformation and Alter Egos
The integration of alter egos and transformation mechanics in games like 'TOHU' provides opportunities to explore identity and unique gameplay dynamics.
Exploration of Imaginary Worlds
Games like 'TOHU' that feature imaginative settings, such as fish planets, foster opportunities for players to immerse themselves in a captivating and visually stunning universe.

Where This Applies

Video Game Development
The emergence of point-and-click adventure games opens up new avenues for innovation in interactive storytelling and game design.
Virtual Reality
The incorporation of immersive technologies, like VR, in games inspired by 'TOHU' offers disruptive innovation opportunities for creating more immersive and visually captivating gameplay experiences.
Education and Edutainment
The gamification of learning through imaginative and puzzle-solving elements in games like 'TOHU' presents opportunities for innovative educational tools and engaging content for students.
SCORE
1.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 33%
Activity 14%
Freshness 9%

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