Terrifying Dual-Reality Video Games

'The Medium' is a Third-Person Psychological Horror Game

Bloober Team, a video game developer and publisher that's based in Kraków, Poland, has announced 'The Medium,' a third-person psychological horror game that's expected to launch in December 2020.

Taking place in two different realities, players will explore the game as a medium who has the power to enter into the spirit world to connect with sinister entities. After seeing a vision of a child's murder, the medium travels to the abandoned hotel resort where the crime is suspected to have taken place. By looking for clues in both realities, players aim to solve the mystery while they fight against the terrifying creatures that inhabit the spirit world.

The Medium is optimized for Xbox Series S and X, and will be available exclusively on PC and Microsoft's next-gen consoles.

Image Credit: Bloober Team

Dual-reality Video Games
Disruptive innovation opportunity: Develop immersive gaming experiences that allow players to navigate and interact in multiple realities simultaneously.
Psychological Horror Games
Disruptive innovation opportunity: Create interactive horror games that focus on psychological elements, intensifying the player's emotional experience.
Next-gen Consoles
Disruptive innovation opportunity: Leverage the capabilities of next-generation consoles to deliver enhanced gaming experiences with improved graphics, loading times, and performance.

Sectors Adopting This

Video Game Development
Disruptive innovation opportunity: Push the boundaries of game design and storytelling to create innovative and immersive video game experiences.
Entertainment
Disruptive innovation opportunity: Explore new ways to engage and captivate audiences through interactive and emotionally impactful entertainment experiences.
Console Manufacturing
Disruptive innovation opportunity: Continuously improve and innovate gaming consoles to meet the demands of the evolving gaming industry.
SCORE
3.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 45%
Activity 50%
Freshness 10%

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