Tabletop Coin Game

The Change Quarter Bouncing Game is a Simple and Challenging Tabletop Game

For those looking for a simple and challenging tabletop game, ‘The Change Quarter Bouncing Game’ is more complicated than it seems. The wooden game set was created by Nick DeMarco and Dave Lumia, two friends who, according to their maker description, “decided to create one of their own that would encourage quality time among its players--and less time looking at screens.”

The Change Quarter Bouncing Game is played by bouncing quarters off the launch pad to get them into the opposite hole. The game seems easy but gradually gets increasingly difficult as players move the launchpad further away.

Its compact design is perfect for on-the-go gaming and easy storage. Tabletop game enthusiasts can buy the game on the Uncommon Goods website.

Image Credit: Uncommon Goods

Tabletop Gaming Revival
The Change Quarter Bouncing Game taps into the growing trend of consumers looking for low-tech, interactive tabletop games.
DIY Board Games
The creation of The Change Quarter Bouncing Game by its creators highlights the potential for more DIY board games to gain popularity and tap into a new market of gamers.
Skill-based Games
The increasingly difficult gameplay of The Change Quarter Bouncing Game aligns with the trend of consumers seeking out skill-based games that challenge them.

Where This Applies

Toy and Game Manufacturing
The creation and popularity of simple and challenging tabletop games presents opportunities for toy and game manufacturers to tap into the demand for low-tech games.
E-commerce
Online retailers such as Uncommon Goods benefit from the trend of consumers seeking out unique and interactive tabletop games that can be purchased with ease.
Woodworking and Craft Supplies
The creation of high-quality, handcrafted game sets presents opportunities for woodworking and craft supply companies to enter the board game market.
SCORE
5.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 81%
Activity 64%
Freshness 11%

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