Heroic Party-Based Strategy Games

'Tears of Avia' Requires Players to Build and Level Up a Group

Japanese game development studio CooCooSqueaky Games is gearing up to launch 'Tears of Avia,' a turn-based strategy game that allows players to create a party of heroes that journey their way through the the war-torn world of Estera.

Throughout the game, players will have the chance to uncover the secrets of ancient abandoned cities, while they decide where their own interests lie—with their choices ultimately shaping the world around them. Players will form a party of five, and will be able to control each character and customize them using strategic builds that will contribute to their combat abilities and story progression. As they can choose to level up different skills of their choice, players can influence their powers, the weapons they wield, and much more.

Tears of Avia is coming to Xbox One, Microsoft Windows, and macOS.

Image Credit: CooCooSqueaky Games / PQube Limited

Party-based Strategy Games
The rise of party-based strategy games presents opportunities for innovative gameplay mechanics and storytelling.
Character Customization
The demand for character customization in strategy games creates room for disruptive innovations in visual and gameplay customization options.
Interactive Storytelling
The trend towards interactive storytelling in games offers opportunities for innovative narrative structures and player choices that shape the game world.

Who This Affects Most

Game Development
Game development companies can capitalize on the trend of party-based strategy games by creating unique gameplay mechanics and immersive storytelling experiences.
Gaming Accessories
The demand for character customization in strategy games opens up opportunities for companies specializing in gaming accessories to develop unique customizability options.
E-sports and Competitive Gaming
The rise of interactive storytelling in games presents a chance for the e-sports and competitive gaming industry to explore new formats and tournament structures that emphasize player choices and branching narratives.
SCORE
1.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 20%
Activity 24%
Freshness 9%

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