Blockchain-Based Fighting Games

'Taunt Battleworld' Will Feature NFT and Crypto Integrations

'Turnt Gaming,' a next-generation media experience company with an affinity for web3, has unveiled 'Taunt Battleworld,' a blockchain-based fighting game. This game is targeted at crypto-curious gamers who do not mind blockchain integration. Essentially, Taunt Battleworld will act as a bridge between traditional video games and the new generation of blockchain gaming.

At its core, Taunt Battleworld will be a 3D fighting game with celebrity appearances from the likes of Floyd Mayweather and Cris Cyborg. On top of this, the game will use the transparency of the blockchain to validate the unique ownership of in-game content, such as outfits or characters.

The company is launching its first Taunt Battleworld NFT collection on March 5th, 2022. This collection is named 'Blood Money,' and will contain 2,500 NFTs, each of which is tied to a unique fighter in the game.

Image Credit: Turnt Gaming

Blockchain-based Gaming
Blockchain integration in video games is creating new opportunities for transparency, security, and ownership, and this trend is likely to continue as more creators adopt the technology.
Celebrity Appearances in Video Games
More video games are incorporating real-life celebrities into their gameplay, offering new marketing and collaboration opportunities.
NFT Collections for Video Games
Creating NFTs for in-game content is a growing trend that can generate new revenue streams and provide unique value to players.

Industries Being Reshaped

Video Game Development
Companies in the video game industry can explore blockchain technology and NFT integration to enhance gaming experiences and revenue streams.
Crypto and Blockchain Services
The growth of blockchain-based gaming creates opportunities for companies specializing in crypto and blockchain services, such as wallet providers, exchanges, and trading platforms.
Entertainment and Marketing
Video game collaborations with real-life celebrities and the creation of NFT collections offer opportunities for companies in the entertainment and marketing industries to reach new audiences and generate buzz.
SCORE
4.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 45%
Activity 72%
Freshness 12%

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