Lifesaving Walking Sticks

The Survival Crutch Equips Climbers with Vitals for Health and Safety

You can take a backpack full of equipment on a mountaineering adventure, but the Survival Crutch suggests that certain essentials might be easily integrated into your supportive walking stick. Chen Qien and Wang Jue have dreamed up an innovative climbers' cane that assists you with general mobility, and comes in especially handy if you run into any trouble.

The Survival Crutch has a comfortable grip for holding, yet you'll notice that it's slightly bulkier than you might expect. This is because the casing holds GPS technology, a light and an SOS emergency transmitter. In addition, the device harnesses kinetic energy through its active use so that it can power itself. The icing on the cake is the concept's capacity to electrolyze snow, producing O2 that the explorer can access through a built-in oxygen mask.

Smart Walking Sticks
Opportunities to integrate technology into walking sticks to improve mobility, safety and emergency response for outdoor adventures.
Wearable Technology for Climbing
Innovative equipment designs that incorporate wearable technology for mountaineering and outdoor exploration.
Sustainable Adventure Gear
Eco-friendly alternatives for traditional adventure gear that generates power through kinetic and renewable energy sources.

Where This Applies

Outdoor Gear and Equipment
Companies that develop outdoor gear and equipment can incorporate wearable devices and sustainable power sources to innovate the industry.
Wearable Technology
Wearable technology companies can design products that cater to outdoor enthusiasts and adventurers to enhance safety and emergency response.
Renewable Energy
Development of renewable energy sources can lead to the creation of eco-friendly outdoor adventure gear that relies on sustainable power sources.
SCORE
5.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 65%
Activity 86%
Freshness 8%