Human Gesture Device Controls

Skin-On Interfaces is a Silicone Material Used to Control a Device

'Skin-On Interfaces' is a material that mimics human skin, which can be used as a smartphone case that can communicate with a device. The technology was developed in Bristol UK, by Marc Teyssier, Gilles Baily and others.

The skin-like exterior translates human interactions to control a device. This means that different interactions could be paired with a command, for example, a twisting motion could be used to turn up the volume of the device. Because the system uses grid sensors, many different multisensory factors could be implemented as a means of control. 

Skin-On Interfaces uses silicon to mimic the behavior of human skin, offering users a drastically different way for users to interact with technology.

Image Credit: Marc Teyssier

Mimicry Materials
The development of materials, such as Skin-On Interfaces, that mimic human skin, provides disruptive innovation opportunities for creating more intuitive and interactive device controls.
Gesture-based Interfaces
The translation of human gestures into device commands, as showcased by the Skin-On Interfaces, opens up disruptive innovation opportunities for more natural and immersive user experiences.
Multisensory Control
The use of Skin-On Interfaces' grid sensors to implement various multisensory factors for device control presents disruptive innovation opportunities for creating enhanced, personalized user interactions.

Industries Being Reshaped

Smartphone and Mobile Device Accessories
The development of silicone-based materials like Skin-On Interfaces in the smartphone case industry offers disruptive innovation opportunities for creating unique and interactive device controls.
Consumer Electronics
The integration of gesture-based human interfaces in consumer electronic devices, facilitated by technologies like Skin-On Interfaces, presents disruptive innovation opportunities for improving user experiences and device functionality.
Haptic Technology
The application of Skin-On Interfaces' silicon-based mimicry of human skin in the field of haptic technology holds disruptive innovation opportunities for advancing tactile feedback systems in various industries, such as gaming and virtual reality.
SCORE
4.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 39%
Activity 93%
Freshness 9%

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