Behavioral Licensing Characters

Hasbro Launches Sixth Wall Its AI Studio

Hasbro introduced Sixth Wall, an AI studio designed to license and govern its characters in interactive experiences, featuring a new behavioral licensing approach focused on how characters think, speak and interact. The program will initially cover properties such as Optimus Prime, Mr. Potato Head and the Clue cast, and it pairs the company’s intellectual property with performance-based voice technology.

Hasbro also partnered with ElevenLabs to make selected character voices available through the company’s marketplace, while preserving character personality, canon, voice and safety guardrails for third-party creators. The initiative is intended to help rights holders and partners bring characters into new AI-enabled environments while maintaining authenticity and commercial protections.

For consumers, Sixth Wall aims to keep familiar personalities consistent across emerging AI touchpoints—from store greetings to interactive experiences—helping brands extend storytelling while maintaining character authenticity and control.

Image Credit: Sixth Wall

Behavioral Character Licensing
Rights holders can define personality, canon and interaction rules as licensable assets, creating new revenue models around controlled AI character behavior.
Governed Voice Marketplaces
Performance-based voice platforms with built-in brand safeguards create commercial pathways for creators to use recognizable characters without compromising authenticity or safety.
Persistent AI Storyworlds
Familiar characters appearing consistently across retail, gaming and digital experiences signal a shift toward always-available storytelling ecosystems powered by conversational AI.

Sectors Adopting This

Entertainment Licensing
Character owners gain new opportunities to monetize intellectual property through behavior-based agreements that extend franchises into interactive AI environments.
Voice Technology
Synthetic voice providers are positioned to support branded audio experiences where identity protection, performance quality and usage governance become core differentiators.
Retail Experience
AI-enabled character greetings and interactive touchpoints can transform stores into branded narrative spaces that blend customer engagement with controlled franchise storytelling.
SCORE
3.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 11%
Activity 0%
Freshness 100%

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