'Shape of the World' Prioritizes Experience Over Action
References: shapeoftheworldgame & producthunt
Today's gaming industry has a depth and maturity that leaves room for artistry and auteurism on the part of developers; a decade ago, a game like 'Shape of the World' not only wouldn't have been made, but it wouldn't have even made any sense at all. Rather than testing players with a quest of skill and intellect, the game is completely passive, giving players a beautiful environment to simply wander through and get lost in.
As gaming has become one of the most popular entertainment media, developers have been taking liberties with the doxastic fundamentals of the industry. Shape of the World shows that games need not necessarily have any clear objective at all -- they can just as easily be modes for people to relax and meditate.
As gaming has become one of the most popular entertainment media, developers have been taking liberties with the doxastic fundamentals of the industry. Shape of the World shows that games need not necessarily have any clear objective at all -- they can just as easily be modes for people to relax and meditate.
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