Branded Metro Activations

LEGO Turns Shanghai’s Metro Into an F1 Race Track

To mark the return of the Chinese Grand Prix, LEGO China has transformed Shanghai’s Metro Line 11 — the route linking the city with the Shanghai International Circuit — into a LEGO F1 train.

From the outside, the train appears as a full-length Formula 1 car racing through the city, effectively turning the metro line into an underground race track.

The campaign also playfully recreates Chongqing’s famous Line 2 train running through a residential building, reimagined as an F1 train — taking the race from underground tracks into the sky.

Step inside and commuters find themselves inside LEGO-built F1 team pit garages, complete with trivia and more than 20 hidden Easter eggs for fans to spot and share online, including details like Roscoe’s paw prints and a T-pose George Russell minifigure that many fans will recognise instantly. Fans who spot the Easter eggs and share them online — tagging LEGO China — even have a chance to win prizes.

Branded Transit Takeovers
Major brands are turning transit vehicles and stations into immersive, full-scale advertising environments that blur the line between transportation infrastructure and experiential marketing.
Experiential Gamified Commuter Spaces
Commuter journeys are being reimagined as playful, game-like experiences with hidden content and interactive elements that amplify dwell time and shareability.
Easter-egg Social Engagement
Strategically placed collectibles and visual cues within physical campaigns are generating organic social sharing and participatory fandom-driven promotion.

Industries Being Reshaped

Advertising and Out-of-home
Large-format, transit-based activations are creating new premium inventory opportunities that combine physical reach with digital virality.
Transportation and Transit Design
Transit systems are becoming platforms for curated brand experiences, introducing design and operational considerations beyond conventional passenger flow and signage.
Toy and Entertainment Licensing
Entertainment brands and toy makers are leveraging public-space activations to extend IP engagement beyond products and into real-world narrative experiences.
SCORE
7.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 81%
Activity 68%
Freshness 85%

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