Trash-Converting Snack Campaigns

The Seanack Project Gamifies Litter Collection on the Beach

The Seanack project in South Korea was devised to gamify the collection of waste on the beach and literally turn trash into treasure by rewarding people with snacks. For the first time in three years, the beaches of South Korea are opening up once again as social distancing policies relax, and K-Green Foundation, Korea Tourism and Lotte Department Store and Cheil Worldwide are reminding beach-goers to do their part.

For a short time this summer, the Seanack will be a destination that turns coastal waste into the currency needed to trade for snacks.

Ultimately, this campaign was created to bring awareness to the problem of ocean waste and encourage "‘plogging" as an activity that combines jogging with picking up litter.

Gamified Waste Collection
Gamifying waste collection can incentivize people to participate in cleaning up their environment while having fun.
Reward-based Marketing Campaigns
Companies can use reward-based campaigns such as snack incentive programs to increase engagement with their eco-friendly initiatives and improve brand reputation.
Plogging Awareness
Encouraging plogging can raise awareness about waste pollution, inspire community involvement and promote a healthier lifestyle.

Sectors Adopting This

Environmental Activism
Environmental organizations can use gamification and reward-based campaigns to promote eco-friendly initiatives.
Tourism
Tourism companies can collaborate with environmental groups to create engaging and sustainable beach clean-up campaigns that encourage responsible tourism.
Food & Beverage
Collaborating with environmental initiatives like the Seanack Project can improve brand reputation and encourage customers to make environmentally responsible choices.
SCORE
6.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 77%
Activity 92%
Freshness 13%