Bone Conduction Underwater Headsets

The SeaVoice FRS-Radio Headset is Ready for Water Sports

The SeaVoice FRS-Radio Headset has been created to offer avid aquatic enthusiasts with a way to maintain connectivity when they are taking to the water for sport or recreational purposes. Designed by Max Mysechko and Artemiy Drobyazko of Qvarta for SeaVoice, the headset works by incorporating bone conduction technology that will eliminate the need for buds to be kept in the ears. An incorporated laringphone works to interpret the vibrations created by your voice box to transmit your speech even if you're in a very noisy environment.

The SeaVoice FRS-Radio Headset is completely waterproof and shock-resistant, which makes it ideal for active individuals who need their equipment to withstand whatever their active lifestyle will subject it to.

Underwater Bone Conduction Technology
Disruptive innovation opportunity: Exploration of other markets where traditional headphones do not suit, like scuba diving and swimming.
Waterproof and Shock-resistant Headsets
Disruptive innovation opportunity: Development of more durable and long-lasting electronic devices that can withstand extreme environments.
Elimination of Traditional Earbuds
Disruptive innovation opportunity: Research and development of advanced sound transmission technology that can transmit sound clearly without traditional earbuds.

Industries Being Reshaped

Sports & Fitness
Disruptive innovation opportunity: Development of more wearable technology for active individuals needing high-performing and durable equipment.
Consumer Electronics
Disruptive innovation opportunity: Creation of innovative audio technology that allows for high-fidelity and noise-canceling features in extreme environments.
Marine Industry
Disruptive innovation opportunity: Development of equipment that allows for uninterrupted communication while engaging in water sports like boating and yachting.
SCORE
3.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 75%
Activity 14%
Freshness 8%