Dream-Inspired Video Games

The Proxi Game Gives Players the Chance to Have Their Memories Featured

Game designer Will Wright -- developer of SimCity and The Sims -- is looking to break exciting ground with his Proxi game as the developer is looking to integrate user memories into the game. Proxi will be built in the Unity engine and will be completed by Wright and the team at Gallium Artists. Player's memories will play an important role in the Proxi game and as such Wright is asking that people submit their own personal memories. The use of real memories will give the game an intense sens of self discovery and will allow players to learn from experiences more thoroughly.

To enter memories to the Proxi game, players will need to take three personal memories and bring them to life with separate environmental scenes. The scenes will need to run on Unity and each submission must be accompanied by an article detailing the creation projects. The art assets must all be done personally and must also be something never designed before.

Image Credit: <a target="_blank" rel="nofollow" href="https://twitter.com/deantak?ref_src=twsrc^google|twcamp^serp|twgr^author">Dean Takahashi </a>

Memory-based Video Games
An opportunity for game developers to create games that integrate user memories for a unique gaming experience.
Interactive Games
An opportunity to create games that allow players to contribute to the game development process and collaborate with developers.
Personalized Gaming
An opportunity to create games that are tailored to each player's unique experiences and memories for a more immersive gaming experience.

Industries Being Reshaped

Video Games
Video game developers can leverage user memories to create new and innovative games that appeal to a wider audience.
Artificial Intelligence
Artificial Intelligence can be used to analyze user memories and create unique gaming experiences tailored to each individual player.
Virtual Reality
Virtual Reality can be used to create immersive gaming experiences that allow players to relive and interact with their memories in a virtual environment.
SCORE
2.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 23%
Activity 28%
Freshness 8%

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