Near-Field Surround Sound Chairs

Razer's Project Carol Offers Haptics and Sound-Equipped Cushions

Razer took to the stage at CES 2023 to unveil 'Project Carol,' its latest innovation in the gaming chair and office chair space. This chair offers a unique feature that its current Iskur and Enki chairs do not, which is near-field surround sound and haptic feedback.

The head cushion on this chair features two 7.1 surround sound speakers that deliver pure near-field surround sound with unparalleled accuracy and quality. This combines with the headrest's haptic feedback system to increase the immersion by delivering real-time haptics that represent the sounds being played.

Razer's Project Carol gaming chair connects to a PC device via the 2.4 GHz wireless band, and lasts for eight hours on a single charge, allowing gamers to enjoy seamless high-quality audio for an entire, or multiple, gaming sessions on a single charge.S

Image Credit: Razer

Near-field Surround Sound Chairs
Gaming chair manufacturers can consider integrating surround sound and haptic feedback systems for better gaming experience.
Wireless Gaming Chairs
Chair manufacturers can consider integrating wireless connectivity systems as a unique feature of their products.
Haptic Feedback Cushions
Cushion manufacturers can consider integrating haptic feedback systems as a unique feature of their products.

Where This Applies

Gaming Chair Industry
Chair manufacturers can consider integrating surround sound and haptic feedback systems in gaming chairs as a unique selling point.
Wireless Communication Industry
Wireless communication manufacturers can pitch their products as a unique accessory for gaming chairs and offices that require wireless connectivity.
Cushion Industry
Cushion manufacturers can consider integrating haptic feedback systems in their products to improve user experience.
SCORE
6.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 92%
Activity 89%
Freshness 15%