Virtual Customer Reward Cards

Perx Lets You Collect Loyalty Stamps on Your Smartphone

You may one day soon be able to trash all of your customer loyalty cards if you own a smartphone and download Perx. Perx is a new app currently only available in Singapore that lets customers replace their wallet full of customer loyalty cards with an app that keeps track of purchases and "stamps" virtually.

Perx was developed by Singapore's Maiplay Pte. and is easy to use for both merchants and customers. When a purchase is made at a store, the customer needs only to scan a QR code provided by the merchant. This QR code acts as a virtual punch in the customer's online loyalty card. When enough punches are acquired the user will be notified and rewarded. Paperless seems to be the way of the future so it only makes sense to ditch the customer rewards cards and take things online.

Mobile Loyalty Programs
The trend of using smartphone apps to replace physical customer loyalty cards presents an opportunity for businesses to create innovative mobile loyalty programs.
QR Code Technology
The adoption of QR code technology in customer loyalty programs opens up possibilities for businesses to streamline the tracking and rewarding process.
Paperless Transactions
The shift towards paperless transactions and virtual loyalty cards offers businesses an opportunity to reduce costs and environmental impact while enhancing customer experience.

Who This Affects Most

Retail
Retailers can leverage virtual customer reward cards to create personalized and convenient loyalty programs, strengthening customer engagement and driving repeat purchases.
Hospitality
The hospitality industry can benefit from virtual loyalty cards by offering personalized rewards and incentives to enhance guest experiences and drive brand loyalty.
Technology
QR code technology presents opportunities for tech companies to develop innovative solutions for customer loyalty programs, such as gamification elements and data-driven marketing strategies.
SCORE
3.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 24%
Activity 57%
Freshness 8%