In-Game Recruitment Campaigns

Waste is Offering a Paid Internship Opportunity via Animal Crossing

There's a three-month paid month internship opportunity that's up for grabs from Waste and the creative agency is on a mission to recruit diverse talent in an unusual way—through Animal Crossing: New Horizons. As Alistair Campbell, executive creative director at Waste, says: "Advertising remains a predominantly white, middle-class, young and, in certain areas, even still male industry. If we want to change that, we need to change the way we find and nurture talent."

Since its launch just a few months ago, Animal Crossing: New Horizons has become an effective way for brands to create engaging virtual experiences, especially when it comes to connecting with Gen Z and Millennial players. Within the game, players can visit virtual recreations of real businesses, including Waste's own office, complete with a water cooler, decorated walls and comfortable modern seating. Within the game, there's a creative brief that can be completed to apply.

Image Credit: Waste

Virtual Brand Experiences
Brands can leverage virtual platforms like Animal Crossing: New Horizons to create immersive and engaging experiences for Gen Z and Millennial players.
Alternative Recruitment Methods
Companies can explore unconventional approaches, such as using video games like Animal Crossing, to attract and recruit diverse talent.
Gamification in Hiring
Integrating game elements into the recruitment process, like completing creative briefs within a virtual game, can make it more interactive and appealing to potential candidates.

Industries Being Reshaped

Advertising and Creative Agencies
Advertising and creative agencies can embrace in-game recruitment campaigns to diversify their talent pool and reach a wider audience.
Virtual Reality and Gaming
The virtual reality and gaming industry can capitalize on the trend of brands using platforms like Animal Crossing for marketing and recruitment purposes.
Human Resources and Talent Acquisition
HR departments and talent acquisition professionals can explore gamification and alternative methods in recruitment to attract and evaluate candidates in a more interactive way.
SCORE
5.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 58%
Activity 83%
Freshness 9%

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