Pop-Up Scavenger Hunts

The One Plus Go Farther Hunt Sparked Interest in the OnePlus 8T+ 5G Device

During any other year, Chinese smartphone brand OnePlus would have held an in-person consumer event with a keynote to launch the new OnePlus 8T+ 5G device but a different experience was needed for the phone's 2020 launch. While many products have been successfully launched with digital-only formats this year, T-Mobile and OnePlus teamed up to create a "phygital" scavenger hunt and challenge fans to find real-life pop-up stores.

For the One Plus Go Farther scavenger hunt, three pop-ups were hidden in remote places across the United States and these locations were strategically selected to show off the range of T-Mobile’s 5G coverage. The part digital and part in-person scavenger hunt helped to introduce OnePlus to US audiences, especially as it does not have a physical retail presence of its own in the country.

Image Credit: OnePlus

Phygital Events
Creating new and innovative ways to launch products in a time where in-person events have become challenging presents opportunities for businesses to explore the phygital event model.
Pop-up Marketing
The success of the OnePlus Go Farther scavenger hunt shows that pop-up marketing campaigns can drive engagement while also promoting brand awareness and sales.
Location-based Experiences
Creating engaging and interactive experiences for users based on their location can be a key disruptor for businesses looking to make a physical impact.

Industries Being Reshaped

Wireless and Mobile Technology
Wireless and mobile technology companies can take advantage of location-based experiences by creating unique encounters that showcase the strengths of their networks.
Consumer Electronics
Consumers want unique and engaging experiences with their products, opening the door for consumer electronics companies to use pop-up marketing campaigns to increase awareness and drive sales.
Event Planning
The rise of phygital events presents a new challenge and opportunity for event planning companies to create immersive and memorable experiences that blend the digital and physical worlds.
SCORE
4.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 56%
Activity 74%
Freshness 10%

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