On-Demand Golf Courses

TruGolf E6 Adds More Than 15,000 Courses With On-Demand Streaming

TruGolf is giving simulator golfers a much bigger world to play in, expanding its E6 software library to more than 15,000 real-world golf courses. The catalogue has grown by 50% in less than a year, with courses loading on demand rather than requiring a bulky software installation.

Built on Cesium for Unreal, E6 renders each course in its real-world geographic setting and streams only the data needed for a round. This reduces storage requirements and helps players spend less time waiting between courses, whether they’re practising at home or playing at a multi-bay entertainment venue.

E6 is compatible with 19 launch monitor models, allowing golfers to access the expanded library across a range of hardware brands. The same course catalogue is also available at TruGolf Links venues, giving locations worldwide a streamlined way to offer players thousands of courses without storing the entire library locally.

Image Credit: TruGolf

On-demand Simulation
Cloud-streamed course libraries make premium simulator content easier to access while reducing local storage constraints for home users and venue operators.
Geospatial Gaming
Real-world mapping engines are turning sports simulations into more immersive digital environments with scalable applications beyond golf.
Hardware-agnostic Platforms
Cross-device compatibility creates broader software ecosystems where users can retain access to content across multiple equipment brands.

Sectors Adopting This

Sports Technology
Expanding digital course access reflects a shift toward scalable training and entertainment platforms that blend athletic performance with immersive software.
Location-based Entertainment
Multi-bay venues can refresh experiences through streamed content catalogues without the operational burden of large local installations.
Cloud Gaming
On-demand rendering and selective data delivery point to new ways of distributing high-fidelity interactive experiences with lower device storage needs.
SCORE
5.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 8%
Activity 50%
Freshness 100%