Music-Synthesizing Plug-Ins

The Ototo Music Synthesizer Lets Users Play Any Object

The Ototo Music Synthesizer turns any random object into a musical instrument.

The synthesizer is a circuit board-style device that can be played with one’s fingers. It can also be hooked up to any object via a series of clips made from conductive material that attaches the object to the circuit board. The musician then can play a variety of notes and sounds just by tapping or pressing the object or series of objects.

The Ototo music synthesizer can be used on anything from fruits and vegetables to pieces of foil and even a chair. This device lets musicians get creative with how they play music and what they play with, since they are no longer limited to conventional instruments.

Object-based Music
The trend of using unconventional objects to create music using synthesizer technology is disrupting traditional musical instrument markets.
Circuit Board Synthesizers
The trend of creating compact and portable circuit board-style synthesizers is disrupting traditional synthesizer hardware makers.
Conductive Material Adaptation
The trend of using conductive materials to attach any object to a circuit board is disrupting traditional means of creating music.

Who This Affects Most

Music Industry
The Ototo Music Synthesizer has disruptive potential by allowing musicians to create music without relying on conventional instruments, leading to innovation opportunities in musical instruments and music production.
Consumer Electronics Industry
The circuit board-style design and compact size of the Ototo Music Synthesizer presents disruptive innovation opportunities for portable synthesizer hardware.
Technology Industry
The use of conductive material to adapt any object to a circuit board presents disruptive innovation opportunities for a wide range of products and industries beyond music.
SCORE
1.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 7%
Activity 23%
Freshness 8%