VR Electric Mobility Wheelchairs

Honda Presents the Extended Reality UNI-ONE Wheelchair

Honda introduces a look at the UNI-ONE which is a hands-free electric mobility wheelchair that brings an extended reality experience for users. It will be presented at South by Southwest this year, making its first appearance outside of Japan. It aids users with moving from one point to another as they also experience XR.

This way, they can experience moving through a virtual sky, for example using the technology. Differentiating from a traditional wheelchair, it has high-tech details and is self-balancing to keep an eye level with peers while moving around. This is an intuitive experience - leaning forward to go, leaning back to stop, and shifting weight in various directions for steering. For more control, the UNI-ONE mobility wheelchair adds a joystick to move around without leaning.

Image Credit: Honda, PR Newswire

Extended Reality Personal Mobility
Innovative hands-free electric mobility solutions that integrate extended reality experiences, enhancing user interactions with the environment.
Self-balancing High-tech Wheelchairs
Advanced electric wheelchairs equipped with self-balancing technology, offering enhanced stability and peer-level eye contact for users.
Intuitive Control Joystick Additions
Integration of joystick controls in electric mobility wheelchairs for precise movement without the need for leaning, enhancing user control and comfort.

Where This Applies

Personal Mobility
The personal mobility industry can explore integrating extended reality features into electric wheelchairs, providing users with immersive and interactive experiences while moving.
Assistive Technology
The assistive technology sector has opportunities to develop self-balancing electric wheelchairs with high-tech components, improving stability and social inclusivity for users.
Medical Devices
The medical devices industry can leverage intuitive joystick controls in electric wheelchairs to offer users more precise and comfortable maneuvering options, enhancing overall user experience and independence.
SCORE
5.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 69%
Activity 72%
Freshness 24%