Living Room Racing Games

Mario Kart Live: Home Circuit Turns Rooms into Racetracks with AR

For years, Mario Kart fans have been speeding around tracks like Koopa Troopa Beach and Dino Dino Jungle, but Mario Kart Live: Home Circuit introduces an entirely new racing game experience that turns players' own homes into speedways. The game turns the Nintendo Switch into a controller for an actual toy race kart that's equipped with a camera, so that players get a first-person view of their home space.

As the game is designed to be set in the home, furniture pieces like couches and tables become obstacles that are to be avoided. Thanks to augmented reality effects, Mario Kart Live: Home Circuit also has on-screen obstacles and boosts appear to make gameplay even more interesting.

The game has been announced at a time when people are looking for more home entertainment and making the most of their homes as multi-purposes spaces during stay-home orders.

Image Credit: Nintendo

Augmented Reality Gaming
Mario Kart Live: Home Circuit incorporates AR effects to create an immersive gaming experience within the player's own home.
Home Entertainment
The rise of stay-home orders has increased the demand for interactive games that can be enjoyed indoors, such as Mario Kart Live: Home Circuit.
Real-world Gaming
Players can now blur the lines between virtual and physical worlds by controlling an actual toy race kart through the Nintendo Switch in Mario Kart Live: Home Circuit.

Where This Applies

Gaming
The gaming industry has an opportunity to develop more interactive games that utilize augmented reality and real-world elements.
Home Decor
Home decor companies can explore partnerships or product integration with augmented reality gaming experiences to offer unique home entertainment options for consumers.
Toy Manufacturing
Toy manufacturers can explore the integration of technology and gaming into their products, as seen with the camera-equipped toy race kart in Mario Kart Live: Home Circuit.
SCORE
3.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 16%
Activity 74%
Freshness 9%

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