Gaming Channel Expansions

The Machinima Many-to-Many Network Increases Its Base of Influence

"Many-to-Many" is the becoming the best way to describe the social Machinima programming service, which has been lumped with multi-channel networks. Recently, the YouTube network and its entire brand have been revamped to appeal to a much broader audience of users that could potentially be interested in the rather diverse range of content that it offers.

Working to represent and communicate notions that surround gaming, sci-fi, action, adventure and general fandom, CEO Chad Gutstein has helped to implement the new tagline of "Heroes Rise," along with a fresh logo. Now, to promote this developed identity, the many2many network is expanding its community with a slew of features on offer that include programming training and analytics. A research panel that tracks 10,000 Machinima viewers will help them to fine-tune their services, and heavy investments in rebranding and advertising will continue to make it grow and be noticed.

Social Programming Services
There is an opportunity to expand social programming services to other niches beyond gaming and fandom.
Program Training and Analytics
There is an opportunity to expand program training and analytics services for social programming platforms beyond Machinima.
Multi-channel Networks
There is an opportunity to create and expand more multi-channel networks that serve niche communities.

Industries Being Reshaped

Gaming and Entertainment
The gaming industry is ripe for more partnerships with social programming services and multi-channel networks.
Marketing and Advertising
The marketing and advertising industries can benefit from working with multi-channel networks and social programming services to reach new audiences.
Data Analytics
The data analytics industry can help social programming services and multi-channel networks track and analyze user behavior and interests to improve their services.
SCORE
3.9 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 32%
Activity 76%
Freshness 8%