Assistive Autism Apps

The MagnusCard App Helps People with Autism Carry Out Daily Tasks

MagnusCards is an innovative new smartphone autism app that is designed to help people living with autism, as well as other cognitive conditions, to carry out different day-to-day tasks.

Developed by Nadia Hamilton, whose brother Troy lives with autism and doesn't have the ability to communicate verbally, the MagnusCards autism app offers step-by-step guides to enable users to negotiate day-to-day life in different environments. The app is looking to partner with different organizations to accomplish this, with the Pearson International Airport in Toronto already signing up to make travel easier for people with autism.

Ultimately, this app is a fine example of how smartphone technologies can be used to empower people living with cognitive disabilities.

Assistive Autism Apps
Developing user-centric assistive mobile apps can revolutionize healthcare and improve the quality of life for people living with disabilities.
Step-by-step Guides
Incorporating step-by-step guides using mobile apps can assist people living with cognitive disabilities to better navigate and engage in daily activities.
Collaborative Partnerships
Establishment of collaborative partnerships between tech companies and organizations to improve the accessibility of public spaces for people with disabilities.

Where This Applies

Healthcare
Integrating assistive mobile apps in healthcare can streamline patient care and improve favorable health outcomes.
Technology
Developing user-centric technologies can provide innovative solutions to promote inclusion and accessibility for groups often marginalized from mainstream technology.
Travel and Hospitality
Partnering with tech companies to develop accessible tourism can enhance the travel experience for people with disabilities and improve customer satisfaction.
SCORE
2.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 18%
Activity 38%
Freshness 8%