Electricity-Generating Saltwater Bottles

Stayer Holdings' Magne Charger PLUS Radio Charges Phones

Stayer Holdings introduces the new Magne Charger PLUS Radio, which is a progressive system that generates electricity only using saltwater. Functioning similarly to a built-in battery, the charger is able to generate electricity through chemical reactions caused using water, salt, oxygen, and magnesium rods.

Through this, it is able to fully charge a smartphone for six days. By putting all of the ingredients into the body using 4 magnesium rods, it can be reused with new magnesium rods. The kit comes with a USB port along with earphone wires and has the function of the FM radio as well. The Magne Charger PLUS Radio is set to launch officially on October 17th online at Campfire.

Image Credit: Stayer

Saltwater-powered Electronics
Developing electronics that can generate electricity using saltwater as a sustainable power source have now become possible.
Chemical Reactions for Power Generation
Creating innovative charging solutions using chemical reactions as a sustainable way to generate power is an emerging trend in the tech industry.
Self-sufficient Charging Devices
Charging devices that do not rely on external sources of power such as electricity or solar energy to operate represent a disruptive innovation opportunity for sustainable market players.

Sectors Adopting This

Consumer Electronics
Consumer electronics manufacturers can benefit from developing sustainable charging options that do not rely on traditional sources of power.
Renewable Energy
Renewable energy companies can explore the potential of saltwater-powered technology as a new source of sustainable energy.
Outdoor & Adventure Gear
Outdoor and adventure gear companies can leverage the appeal of self-sufficient charging devices to attract environmentally-conscious consumers who value sustainable and innovative products.
SCORE
3.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 45%
Activity 53%
Freshness 11%