Immersive Memory Loss Simulators

Lost in the World Brings Alzheimer's Awareness to Gen Z Gamers

Global experiential agency Momentum Worldwide collaborated with the Spanish Association Against Alzheimer’s and other Dementias (CEAFA) to introduce Lost in the World to Fortnite. In doing so, the collaborators created the first-ever immersive Alzheimer's simulator on the platform targeting Gen Z gamers.

Within this virtual world, users experience disorientation, memory glitches, and time and space dissociation, all of which convey the experience of living with the disease. Lost in the World invites Fortnite players to gain newfound levels of understanding and empathy, and get involved in the fight against the disease. "Even at a tender age of 19, one young boy was diagnosed with Alzheimer's, making him the youngest patient ever," said Rodri González, Spain executive creative director at Momentum Worldwide.

As part of the campaign, Spanish gaming influencers were invited to try the simulator not knowing what it was, and their real reactions were captured.

Immersive Memory Loss Simulation
Immersive Alzheimer's simulator on Fortnite raises awareness among Gen Z gamers by simulating the experience of living with the disease.
Empathy-driven Gaming Initiatives
Collaboration between experiential agency and Alzheimer's association introduces immersive gaming experiences to promote understanding and empathy towards Alzheimer's patients.
Influence of Gaming on Social Causes
Campaign utilizes gaming influencers to capture genuine reactions, highlighting the power of gaming as a tool for promoting social awareness.

Who This Affects Most

Experiential Marketing
Experiential agency collaborates with Alzheimer's association to leverage immersive simulators as a novel marketing strategy.
Gaming and Entertainment
Inclusion of Alzheimer's simulators as in-game experiences targeting Gen Z gamers demonstrates the evolving potential of gaming for raising awareness about social issues.
Healthcare and Nonprofit
Collaboration between Alzheimer's association and gaming influencers showcases innovative approaches to engage the younger generation in healthcare and nonprofit initiatives.
SCORE
5.1 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 55%
Activity 76%
Freshness 23%