Motion-Powered Charging Devices

The Kinetic Energy Charger Uses Your Movement to Top Up Your Phone

By harnessing the power of your movement, this kinetic energy charger can boost your phone or USB device. Currently seeking finances on crowdfunding platform Kickstarter, AMPY is a small wearable device that lets your daily activity power your gadgets and top up your phone.

Specifically, AMPY stores the energy you create from walking, running, cycling and similar motion. Smaller than your smartphone or standard commercial back-up charging device, it can fit in your pocket or be worn as an armband. The kinetic energy charger uses a patent-pending inductive technology that can power your phone for an extra 3 hours. AMPY works on other USB-powered electronics as well and comes with a variety of optional accessories such as clips, sleeves and armbands.

Kinetic Energy Charging
Disruptive innovation opportunity: Develop new wearables or accessories that can harness kinetic energy from various types of movement to power electronic devices.
Inductive Technology
Disruptive innovation opportunity: Create more efficient and powerful inductive charging technologies that can charge devices for extended periods of time.
Crowdfunding for Tech Products
Disruptive innovation opportunity: Explore the potential of crowdfunding platforms to finance and launch innovative tech products like motion-powered charging devices.

Sectors Adopting This

Wearable Technology
Disruptive innovation opportunity: Develop new wearables that integrate kinetic energy charging technology, such as smartwatches or fitness trackers.
Charging Devices
Disruptive innovation opportunity: Improve the efficiency of charging devices by adopting inductive technology and exploring alternative energy sources like kinetic energy.
Crowdfunding
Disruptive innovation opportunity: Use crowdfunding platforms to raise funds for new tech products or accessories, enabling direct consumer engagement and market validation.
SCORE
1.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 33%
Activity 14%
Freshness 8%

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