MMO QSR Meal Collaborations

The Jollibee x Final Fantasy XIV Online Collaboration is Arriving Soon

The Jollibee x Final Fantasy XIV Online collaboration has been announced in celebration of the role playing game that's arriving this spring to satisfy fan demand, but also catch the attention of curious consumers alike. The partnership will make its debut April 21, 2026 in both the US and Canada, and consists of themed meals, an in-game Eat Chicken animation feature, exclusive merchandise, a loyalty sweepstakes and a store takeover.

Fans will be able to enjoy a themed Box Meal or six-piece Bucket Bundle alongside the Moogle Hoodie, Moogle T-Shirt, Chocobo Crewneck Sweater and the Chocobo T-Shirt. Fans can even enjoy the new Blue Raspberry Aether with Crystal Boba at participating locations while supplies last.

Senior Vice President and Marketing Head Luis Velasco spoke on the Jollibee x Final Fantasy XIV Online collaboration saying, "Jollibee and FINAL FANTASY XIV are both powered by passionate fan communities and a strong sense of shared experience, which makes this partnership especially meaningful. FINAL FANTASY XIV has built a world that brings people together, and that spirit closely reflects Jollibee’s joyful, fun-loving way of creating memorable moments around great-tasting food.”

Image Credit: Jollibee

Gaming-brand Meal Collaborations
New revenue streams emerge by tying popular game franchises to themed QSR meals and limited-time beverages.
In-game Cross-brand Integrations
Branded in-game features and animations create deeper fan engagement by linking virtual interactions with physical promotions.
Limited-edition Food Merchandise
Collectible apparel and co-branded items sold alongside food offerings generate heightened urgency and secondary-market value.

Where This Applies

Quick-service Restaurants
Menu tie-ins with entertainment IP drive differentiated foot traffic and enable premium pricing during collaboration windows.
Video Game Publishers
Partnerships with F&B brands expand monetization beyond DLC by embedding real-world promotional ecosystems around game launches.
Retail Merchandise & Licensing
Co-branded apparel and collectibles create cross-channel retail opportunities that blur the lines between fandom commerce and traditional merchandise.
SCORE
8.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 78%
Activity 87%
Freshness 84%